chutney/character_display.py

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Python
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# There are 4 different types of patterns used when generating a digit that is
# to be placed in a rectangle 3X5 pixels. Combinations of these are used to
# create a number pattern such as:
# * * *
# *
# * * *
# * *
# * * *
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#
# 1) * * * Full Row
# 2) * * Both Sides
# 3) * Right Side
# 4) * Left Side
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import colors
BLACK = [0, 0, 0]
class CharacterDisplay:
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def __init__(self, unicorn, minX=0, maxX=15):
self.unicorn = unicorn
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self.minX = minX
self.maxX = maxX
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self.digits = {
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'0': self.displayZero,
'1': self.displayOne,
'2': self.displayTwo,
'3': self.displayThree,
'4': self.displayFour,
'5': self.displayFive,
'6': self.displaySix,
'7': self.displaySeven,
'8': self.displayEight,
'9': self.displayNine
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}
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def displayDigit(self, x, y, digit, color):
self.clearDigit(x, y)
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self.digits[digit](x, y, color)
self.unicorn.show()
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def clearDigit(self, x, y):
for y1 in range(y, y-5, -1):
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for x1 in range(x, x+3):
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self.setPixel(x1, y1, colors.BLACK)
self.unicorn.show()
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def clearRow(self, y):
for row in range(y, y-5, -1):
for col in range(self.minX, self.maxX + 1):
self.setPixel(col, row, colors.BLACK)
self.unicorn.show()
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def displayTimeDots(self, x, y, color,):
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self.setPixel(x, y, colors.BLACK)
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self.setPixel(x, y-1, color)
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self.setPixel(x, y-2, colors.BLACK)
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self.setPixel(x, y-3, color)
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self.setPixel(x, y-4, colors.BLACK)
self.unicorn.show()
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def displayNegative(self, x, y, color):
self.setPixel(x, y, colors.BLACK)
self.setPixel(x, y-1, colors.BLACK)
self.setPixel(x+1, y, colors.BLACK)
self.setPixel(x+1, y-1, colors.BLACK)
self.setPixel(x, y-2, color)
self.setPixel(x+1, y-2, color)
self.setPixel(x, y-3, colors.BLACK)
self.setPixel(x, y-4, colors.BLACK)
self.setPixel(x+1, y-3, colors.BLACK)
self.setPixel(x+1, y-4, colors.BLACK)
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self.unicorn.show()
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def displayZero(self, x, y, color):
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self.fullLine(x, y, color)
self.bothSides(x, y-1, color)
self.bothSides(x, y-2, color)
self.bothSides(x, y-3, color)
self.fullLine(x, y-4, color)
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def displayOne(self, x, y, color):
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self.rightSide(x, y, color)
self.rightSide(x, y-1, color)
self.rightSide(x, y-2, color)
self.rightSide(x, y-3, color)
self.rightSide(x, y-4, color)
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def displayTwo(self, x, y, color):
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self.fullLine(x, y, color)
self.rightSide(x, y-1, color)
self.fullLine(x, y-2, color)
self.leftSide(x, y-3, color)
self.fullLine(x, y-4, color)
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def displayThree(self, x, y, color):
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self.fullLine(x, y, color)
self.rightSide(x, y-1, color)
self.fullLine(x, y-2, color)
self.rightSide(x, y-3, color)
self.fullLine(x, y-4, color)
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def displayFour(self, x, y, color):
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self.bothSides(x, y, color)
self.bothSides(x, y-1, color)
self.fullLine(x, y-2, color)
self.rightSide(x, y-3, color)
self.rightSide(x, y-4, color)
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def displayFive(self, x, y, color):
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self.fullLine(x, y, color)
self.leftSide(x, y-1, color)
self.fullLine(x, y-2, color)
self.rightSide(x, y-3, color)
self.fullLine(x, y-4, color)
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def displaySix(self, x, y, color):
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self.fullLine(x, y, color)
self.leftSide(x, y-1, color)
self.fullLine(x, y-2, color)
self.bothSides(x, y-3, color)
self.fullLine(x, y-4, color)
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def displaySeven(self, x, y, color):
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self.fullLine(x, y, color)
self.rightSide(x, y-1, color)
self.rightSide(x, y-2, color)
self.rightSide(x, y-3, color)
self.rightSide(x, y-4, color)
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def displayEight(self, x, y, color):
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self.fullLine(x, y, color)
self.bothSides(x, y-1, color)
self.fullLine(x, y-2, color)
self.bothSides(x, y-3, color)
self.fullLine(x, y-4, color)
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def displayNine(self, x, y, color):
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self.fullLine(x, y, color)
self.bothSides(x, y-1, color)
self.fullLine(x, y-2, color)
self.rightSide(x, y-3, color)
self.fullLine(x, y-4, color)
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def fullLine(self, start, row, color):
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for x in range(start, start+3):
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self.setPixel(x, row, color)
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def bothSides(self, start, row, color):
self.setPixel(start, row, color)
self.setPixel(start+2, row, color)
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def leftSide(self, start, row, color):
self.setPixel(start, row, color)
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def rightSide(self, start, row, color):
self.setPixel(start+2, row, color)
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def setPixel(self, x, y, color):
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if x >= self.minX and x <= self.maxX:
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self.unicorn.set_pixel(x, y, *color)