chutney/character_display.py

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Python
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# There are 4 different types of patterns used when generating a digit that is
# to be placed in a rectangle 3X5 pixels. Combinations of these are used to
# create a number pattern such as:
# * * *
# *
# * * *
# * *
# * * *
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#
# 1) * * * Full Row
# 2) * * Both Sides
# 3) * Right Side
# 4) * Left Side
class CharacterDisplay:
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def __init__(self, unicorn, minX=0, maxX=15):
self.unicorn = unicorn
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self.minX = minX
self.maxX = maxX
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def displayDigit(self, x, y, digit, color):
if digit == 0:
self.displayZero(x, y, color)
elif digit == 1:
self.displayOne(x, y, color)
elif digit == 2:
self.displayTwo(x, y, color)
elif digit == 3:
self.displayThree(x, y, color)
elif digit == 4:
self.displayFour(x, y, color)
elif digit == 5:
self.displayFive(x, y, color)
elif digit == 6:
self.displaySix(x, y, color)
elif digit == 7:
self.displaySeven(x, y, color)
elif digit == 8:
self.displayEight(x, y, color)
elif digit == 9:
self.displayNine(x, y, color)
self.unicorn.show()
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def clearDigit(self, x, y):
for y1 in range(y, y-5, -1):
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for x1 in range(x, x+3):
self.setPixel(x1, y1, 0, 0, 0)
self.unicorn.show()
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def displayTimeDots(self, x, y, color):
self.setPixel(x, y-1, *color)
self.setPixel(x, y-3, *color)
self.unicorn.show()
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def displayZero(self, x, y, color):
self.clearDigit(x, y)
self.fullLine(x, y, *color)
self.bothSides(x, y-1, *color)
self.bothSides(x, y-2, *color)
self.bothSides(x, y-3, *color)
self.fullLine(x, y-4, *color)
def displayOne(self, x, y, color):
self.clearDigit(x, y)
self.rightSide(x, y, *color)
self.rightSide(x, y-1, *color)
self.rightSide(x, y-2, *color)
self.rightSide(x, y-3, *color)
self.rightSide(x, y-4, *color)
def displayTwo(self, x, y, color):
self.clearDigit(x, y)
self.fullLine(x, y, *color)
self.rightSide(x, y-1, *color)
self.fullLine(x, y-2, *color)
self.leftSide(x, y-3, *color)
self.fullLine(x, y-4, *color)
def displayThree(self, x, y, color):
self.clearDigit(x, y)
self.fullLine(x, y, *color)
self.rightSide(x, y-1, *color)
self.fullLine(x, y-2, *color)
self.rightSide(x, y-3, *color)
self.fullLine(x, y-4, *color)
def displayFour(self, x, y, color):
self.clearDigit(x, y)
self.bothSides(x, y, *color)
self.bothSides(x, y-1, *color)
self.fullLine(x, y-2, *color)
self.rightSide(x, y-3, *color)
self.rightSide(x, y-4, *color)
def displayFive(self, x, y, color):
self.clearDigit(x, y)
self.fullLine(x, y, *color)
self.leftSide(x, y-1, *color)
self.fullLine(x, y-2, *color)
self.rightSide(x, y-3, *color)
self.fullLine(x, y-4, *color)
def displaySix(self, x, y, color):
self.clearDigit(x, y)
self.fullLine(x, y, *color)
self.leftSide(x, y-1, *color)
self.fullLine(x, y-2, *color)
self.bothSides(x, y-3, *color)
self.fullLine(x, y-4, *color)
def displaySeven(self, x, y, color):
self.clearDigit(x, y)
self.fullLine(x, y, *color)
self.rightSide(x, y-1, *color)
self.rightSide(x, y-2, *color)
self.rightSide(x, y-3, *color)
self.rightSide(x, y-4, *color)
def displayEight(self, x, y, color):
self.clearDigit(x, y)
self.fullLine(x, y, *color)
self.bothSides(x, y-1, *color)
self.fullLine(x, y-2, *color)
self.bothSides(x, y-3, *color)
self.fullLine(x, y-4, *color)
def displayNine(self, x, y, color):
self.clearDigit(x, y)
self.fullLine(x, y, *color)
self.bothSides(x, y-1, *color)
self.fullLine(x, y-2, *color)
self.rightSide(x, y-3, *color)
self.fullLine(x, y-4, *color)
def fullLine(self, start, row, r, g, b):
for x in range(start, start+3):
self.setPixel(x, row, r, g, b)
def bothSides(self, start, row, r, g, b):
self.setPixel(start, row, r, g, b)
self.setPixel(start+2, row, r, g, b)
def leftSide(self, start, row, r, g, b):
self.setPixel(start, row, r, g, b)
def rightSide(self, start, row, r, g, b):
self.setPixel(start+2, row, r, g, b)
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def setPixel(self, x, y, r, g, b):
if x >= self.minX and x <= self.maxX:
self.unicorn.set_pixel(x, y, r, g, b)