chutney/character_display.py

156 lines
4.2 KiB
Python

# There are 4 different types of patterns used when generating
# a number that is to be placed in a rectangle 3X5 pixels. Combinations of these
# are used to create a number pattern such as:
# * * *
# *
# * * *
# * *
# * * *
# 1) * * * Full Row
# 2) * * Both Sides
# 3) * Right Side
# 4) * Left Side
class CharacterDisplay:
def __init__(self, unicorn, minX=0, maxX=15):
self.unicorn = unicorn
self.minX = minX
self.maxX = maxX
def fullLine(self, start, row):
for x in range(start, start+3):
self.setPixel(x, row, 255, 0, 0)
def bothSides(self, start, row):
self.setPixel(start, row, 255, 0, 0)
self.setPixel(start+2, row, 255, 0, 0)
def leftSide(self, start, row):
self.setPixel(start, row, 255, 0, 0)
def rightSide(self, start, row):
self.setPixel(start+2, row, 255, 0, 0)
def displayZero(self, x, y):
self.clearNumberPixels(x, y)
self.fullLine(x, y)
self.bothSides(x, y-1)
self.bothSides(x, y-2)
self.bothSides(x, y-3)
self.fullLine(x, y-4)
def displayOne(self, x, y):
self.clearNumberPixels(x, y)
self.rightSide(x, y)
self.rightSide(x, y-1)
self.rightSide(x, y-2)
self.rightSide(x, y-3)
self.rightSide(x, y-4)
def displayTwo(self, x, y):
self.clearNumberPixels(x, y)
self.fullLine(x, y)
self.rightSide(x, y-1)
self.fullLine(x, y-2)
self.leftSide(x, y-3)
self.fullLine(x, y-4)
def displayThree(self, x, y):
self.clearNumberPixels(x, y)
self.fullLine(x, y)
self.rightSide(x, y-1)
self.fullLine(x, y-2)
self.rightSide(x, y-3)
self.fullLine(x, y-4)
def displayFour(self, x, y):
self.clearNumberPixels(x, y)
self.bothSides(x, y)
self.bothSides(x, y-1)
self.fullLine(x, y-2)
self.rightSide(x, y-3)
self.rightSide(x, y-4)
def displayFive(self, x, y):
self.clearNumberPixels(x, y)
self.fullLine(x, y)
self.leftSide(x, y-1)
self.fullLine(x, y-2)
self.rightSide(x, y-3)
self.fullLine(x, y-4)
def displaySix(self, x, y):
self.clearNumberPixels(x, y)
self.fullLine(x, y)
self.leftSide(x, y-1)
self.fullLine(x, y-2)
self.bothSides(x, y-3)
self.fullLine(x, y-4)
def displaySeven(self, x, y):
self.clearNumberPixels(x, y)
self.fullLine(x, y)
self.rightSide(x, y-1)
self.rightSide(x, y-2)
self.rightSide(x, y-3)
self.rightSide(x, y-4)
def displayEight(self, x, y):
self.clearNumberPixels(x, y)
self.fullLine(x, y)
self.bothSides(x, y-1)
self.fullLine(x, y-2)
self.bothSides(x, y-3)
self.fullLine(x, y-4)
def displayNine(self, x, y):
self.clearNumberPixels(x, y)
self.fullLine(x, y)
self.bothSides(x, y-1)
self.fullLine(x, y-2)
self.rightSide(x, y-3)
self.fullLine(x, y-4)
def displayNumber(self, x, y, number):
if number == 0:
self.displayZero(x, y)
elif number == 1:
self.displayOne(x, y)
elif number == 2:
self.displayTwo(x, y)
elif number == 3:
self.displayThree(x, y)
elif number == 4:
self.displayFour(x, y)
elif number == 5:
self.displayFive(x, y)
elif number == 6:
self.displaySix(x, y)
elif number == 7:
self.displaySeven(x, y)
elif number == 8:
self.displayEight(x, y)
elif number == 9:
self.displayNine(x, y)
self.unicorn.show()
def clearNumberPixels(self, x, y):
for y1 in range(y, y-5, -1):
for x1 in range(x, x+3):
self.setPixel(x1, y1, 0, 0, 0)
self.unicorn.show()
def displayTimeDots(self, x, y):
self.setPixel(x, y-1, 255, 0, 0)
self.setPixel(x, y-3, 255, 0, 0)
self.unicorn.show()
def setPixel(self, x, y, r, g, b):
if x >= self.minX and x <= self.maxX:
self.unicorn.set_pixel(x, y, r, g, b)