transcendental-lisp/fitnesse/FitNesseRoot/FitNesse/UserGuide/WritingAcceptanceTests/SliM/DynamicDecisionTable/content.txt

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| ddt: add up change |
| # description | 1c | 5c | 10c | 25c | 50c | $1 | total cents? | $ total? |
| some simple addition | 2 | 2 | 4 | 0 | 0 | 0 | 52 | 0.52 |
| save the total cents in a symbol | 56 | 0 | 0 | 0 | 1 | 20 | $totalCents= | 21.06 |
| now use the total cents that were stored | $totalCents | 0 | 0 | 0 | 0 | 10 | 3106 | ~=31.1 | An example for ValueComparisons |
This is a dynamic decision table. The syntax is the same as that of a DecisionTable, except that the first cell has to be prefixed by ''ddt:'' or ''dynamic decision:''.
The dynamic decision table provides an alternative to the DecisionTable when the GracefulNames of the column headers are not well suited as method names.
The source code of the fixture !-AddUpChange-! looks like this:{{{
public class AddUpChange {
private Integer totalCents = 0;
private static Map<String, Integer> COIN_VALUES = new HashMap<String, Integer>();
static {
COIN_VALUES.put("1c", 1);
COIN_VALUES.put("5c", 5);
COIN_VALUES.put("10c", 10);
COIN_VALUES.put("25c", 25);
COIN_VALUES.put("50c", 50);
COIN_VALUES.put("$1", 100);
}
public void reset() {
totalCents = 0;
}
public void set(String coin, Integer amount) {
if (!COIN_VALUES.containsKey(coin)) {
throw new IllegalArgumentException("Unknown coin type " + coin);
}
totalCents += amount * COIN_VALUES.get(coin);
}
public String get(String requestedValue) {
if ("$ total".equals(requestedValue)) {
return String.format(Locale.US, "%.2f", totalCents / 100.0);
}
return String.format("%d", totalCents);
}
}
}}}
The cells with column headers that do not end with a ''?'' are considered inputs and they result in a method call !style_code(set(''header'', ''value'')). The cells with column headers that end with a ''?'' are considered outputs and they result in a method call !style_code(get(''header'')).
Apart from that the same methods are called as for a DecisionTable (!style_code(table), !style_code(beginTable), !style_code(reset), !style_code(execute), !style_code(endTable)).
As in a DecisionTable, all the !style_code(set) method calls are done before the !style_code(execute) call and all the !style_code(get) method calls are done after the !style_code(execute) call.
You can use SymbolsInTables and ValueComparisons as well as comment column headers prefixed with ''#'' and use additional cells as comments.